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Cabin Scene (Unreal Engine 4)

The Cabin Scene is a small environment I put together using Unreal Engine 4's Landscape and Foliage tools. Although I did not create any of the assets in this image, I did add Post processing effects using the Post Process Volume in UE4. I also added lighting effects on the lanterns and cabin since the assets did not have lighting already applied to them. There is also dynamic time of day lighting which can be controlled through custom parameters. I decided to create this environment because I've always been a fan of open world games, and so I decided to explore how to create immersive environments using UE4. This project gave me a better understanding of the design and creation process that Level Designers go through.
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